As lead engineer of a self-driving car project, you are tasked with teaching the AI to drive. You realize that the AI may have to make a decision between putting the car’s occupants at risk or prioritizing the safety of those outside the car. What do you do?
The above scenario, adapted from a real-life case, is part of a game called “Apperception”, a smartphone-based educational game developed by a team of ethics researchers led by Britt Holbrook, assistant professor of philosophy at NJIT.